Spinning lights with canvas and HTML5 2018-05-25 html5 canvas Spinning lights. Full example here <!DOCTYPE HTML> <html> <head> <style> body { margin: 0px; padding: 0px; } </style> </head> <body> <canvas id="myCanvas" width="500" height="500"></canvas> <script> function rotateLine(x1, y1, x2, y2, angle) { var x3 = Math.cos(angle) * (x2 - x1) - Math.sin(angle) * (y2 - y1) + x1; var y3 = Math.sin(angle) * (x2 - x1) + Math.cos(angle) * (y2 - y1) + y1; return [x3, y3]; } var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d'); var centerX = canvas.width / 2; var centerY = canvas.height / 2; function drawCircle() { var radius = 50; // Draw "Lighthouse" ctx.strokeStyle = "#000000" ctx.globalAlpha = 1; ctx.beginPath(); ctx.arc(centerX, centerY, radius, 0, 2 * Math.PI, false); ctx.fillStyle = '#d3d3d3'; ctx.fill(); ctx.lineWidth = 5; ctx.stroke(); } function drawLine(startX, startY, radians) { ctx.strokeStyle = "#FF4500"; ctx.lineWidth = 1; ctx.fillStyle = "#ffff00"; ctx.beginPath(); ctx.globalAlpha = 0.6; ctx.moveTo(centerX, centerY); var line1 = rotateLine(centerX, centerY, startX, startY, radians); var line2 = rotateLine(centerX, centerY, canvas.width - startX, startY, radians); // Draw 2 lines for the light beam ctx.lineTo(line1[0], line1[1]); ctx.lineTo(line2[0], line2[1]); ctx.lineTo(centerX, centerY); ctx.fill(); ctx.stroke(); } var degrees = 0; setInterval(function() { ctx.clearRect(0, 0, canvas.width, canvas.height); degrees += 1; var radians = (degrees % 360) * Math.PI / 180 drawLine(200, 25, radians); drawCircle(); }, 50) </script> </body> </html> Create an APA style correlation table with R 1990-1992 Census Crime Rate Prediction Please enable JavaScript to view the comments powered by Disqus.